Our designers work in the same repo cadence as the engineers: research, prototype, ship, measure. Files handed over the wall become components in the design system instead of screenshots in a deck.
User research, jobs-to-be-done, and opportunity mapping before pixels.
Flows, states, edge cases and empty screens — not just the happy path.
Clickable and coded prototypes for validation in days.
Tokens, components and documentation shared by design and code.
WCAG-conformant patterns and purposeful, reduced-motion-aware animation.
Design
Research
Handoff & code
Measurement
Process should match the cost of being wrong. High-risk flows earn research; a settings toggle does not.
| Option | Strength | Trade-off | Choose it when |
|---|---|---|---|
| Design-in-code | Fastest path to a real, testable artefact. | Weak for exploring radically different directions. | Mature design systems and incremental work. |
| Figma-first | Cheap exploration and easy stakeholder alignment. | Risk of designs that ignore technical reality. | New surfaces and brand-defining work. |
| Full discovery sprint | De-risks large investments with real user evidence. | Two to four weeks before any code is written. | New products and expensive bets. |
| Continuous discovery | Steady evidence flow without stop-start projects. | Requires ongoing participant recruitment. | Established teams optimising an existing product. |
Experience
6+ yrs
Ramp
3–5 days
Experience
5+ yrs
Ramp
1 week
Experience
5+ yrs
Ramp
3–5 days
Tell us the outcome you want. We come back with a shortlist in about 48 hours and a squad shape that fits.